Showing posts with label Palace of the Jester. Show all posts
Showing posts with label Palace of the Jester. Show all posts

Tuesday, January 7, 2020

Black Marian

Black Marian

Female Human Planar
5th Level Priest of Bragi
Believer of the Source (Factotum)
Neutral

Str:  10   Int:  13   HP:    32
Dex:  12   Wis:  16   AC:    10
Con:  11   Cha:  16   THAC0: 18

Equipment:
Silver Ladle
Mace of Disruption +1

Special:

Standard Priest abilities. 
Proficiency: Fortune Telling
Wisdom Save Bonus
Charisma Reaction bonus
Faction Abilities: Gain a +2 (or 10%) bonus to all Encounter Reactions with planar beings.
Faction PenaltySuffer a -1 penalty to all saving throws. Can be reincarnated, but not resurrected or raised.
If attacked in public, there is a 75% chance that an admirer of d6+2 level will come to her defense.

Spells/Level: 5/5/1:
1st - Cure Light Wounds, Detect Magic, Protection From Evil, Purify Food and Drink, Remove Fair
2nd - Augury, Barkskin, Enthrall, Know Alignment, Slow Person
3rd - Locate Object

Location: Singing Fountain, in the Lady's Ward



Source: 2nd Edition AD&D 2624, Uncaged: Faces of Sigil, pages 14-15




Ed's Notes: Singer, Fortune Teller, Sooth-Sayer and Secret-Message-Passer-On.

Palace of the Jester

Palace of the Jester

Location: Lady's Ward

Purpose: Seat of Power, Neutral Meeting Ground, Court

Jeremo the Natterer
(The Lady's Court Jester)
Male Human Planar
9th Level Fighter, 15th Level Thief
Ring Givers (Factor)
Chaotic Neutral

Autochon the Bellringer
(Courier)
Male Human Planar
12th Level Fighter
Free League (Factotum)
Neutral Evil



Sources: 2nd Edition AD&D 2609, In the Cage: A Guide to Sigil, pages 40-41



Ed's Notes: A Huge, yet mostly empty palace, which serves as Court for the seat of Power in Sigil. (That's Court in the medieval sense, not in the legal one.)

Jeremo the Natterer

Jeremo the Natterer
by JordarAd

Male Human Planar
9th Level Fighter, 15th Level Thief
Ring Givers (Factor)
Chaotic Neutral

Str: 16/78 Int:  14   HP:    98
Dex:  18   Wis:  10   AC:    -4
Con:  15   Cha:  16   THAC0: 12

Equipment:
Helm of the Dabus
Bracers of Defense, AC: 4 (Sigil)
Ring of Protection +4 (Sigil)
Sword of Darkness +3 (Sigil)
Cloak of Arachnida
Ring of Shooting Stars
Dagger of Venom

Special:
Standard Fighter abilities. 
Standard Thief abilities. 
Has retinue of 60 Humans, 24 Bariaur, 7 Glabrezu, and 1 Lillendi.

Location: Palace of the Jester, in the Lady's Ward



Source: 2nd Edition AD&D 2609, In the Cage: A Guide a Sigil, page 41



Ed's Notes: He's the Court Jester of the Lady of Pain. And while not as visible as the Factols, A'Kin, Shemeska, Zadara, Estaban, and company... He is probably the most powerful mortal individual in Sigil. He wields considerable influence over the Dabus, seems to enjoy the Lady's favor (which should be enough to put anyone on edge,) pulls the strings of the city's bureaucracy and has a wired knack for predicting when and where new portals will pop up - a skill that's never been explained.

Monday, January 6, 2020

Autochon the Bellringer

Autochon the Bellringer

Male Human Planar
12th Level Fighter
Free League (Factotum)
Neutral Evil

Str:  16   Int:  14   HP:    88
Dex:  10   Wis:  10   AC:     1
Con:  16   Cha:   8   THAC0: 9(6)

Equipment:
Gray Water Full Plate Mail**
Scimitar of Speed +3 (d8/d8)*

Special:
Standard Fighter abilities. 
*Scimitar of Speed + his level grant 5/2 attacks per round (2 in the first, three in the second.) It always strikes first and his Strength grants further +1 to damage.

**When not in his armor, he is tormented by the curse of the Bells of Bapohmet. On the first day, he suffers a -4 to all attack rolls. This increases to -8 on day two and -11 from day three onward. When IN his armor, he can never surprise an opponents, due to the constant jingling. Due to its immense  weight, he suffers a cumulative -1 penalty to his THAC0 every round after the 5th.
If attacked in public, d4 of his couriers (2nd Level Thieves, armed with Daggers) will come to his aid.

Faction Abilities: Gains +2 Save vs attempts to control his mind. (And saved normally against Charms that don't normally allow a Save.) Gets 20% discount at The Great Bazaar. Is connected to the Indep underground network of information.

Location: Palace of the Jester, in the Lady's Ward



Source: 2nd Edition AD&D 2624, Uncaged: Faces of Sigil, pages 10-11



Ed's Notes: Arguably the best courier in the city himself, and from the Palace of the Jester, he meets with clients and manages pretty much all of the other couriers in the city, matching them up with prospective clients. The Bells of Baphomet curse causes him to hear the bells from that Abyssal temple CONSTANTLY, 24/7. Which was driving his insane. His armor, a "gift" from Shemeshka, mutes this, almost completely when his helmet's visor is down.