Djhek'Nlarr

Female Githyanki Planar
7th/4th Level Fighter/Mage
Free League (Factotum)
Lawful Evil
Str: 13 Int: 13 HP: 36
Dex: 15 Wis: 11 AC: 5
Con: 10 Cha: 7 THAC0: 14
Equipment:
Bracers of Defense (AC: 6)
Long Sword +2 (Sigil)
Special:
Standard Mage abilities.
Githyanki Ability: Can Plane Shift at will
Psychic Trail: While she can't Plane Shift into or out of a Maze (or Sigil) she can follow the psychic trail of a victim who's been placed into one, and follow her own trail back out again.
Faction Abilities: +2 Save against all forms of Charm. Save normally against Charms that don't normally allow a Save.
Gets 20% Discount at the Great Bazaar.
Connected to Indep Underground
Spells/Level: 3/2
1st - Charm Person, Comprehend Languages, Shocking Grasp
2nd - Spectral Hand, Warp Sense
Location: Selling maps in various pub's in the Clerk's Ward, or setting up sods for the Lady anywhere in Sigil.
Source: 2nd Edition AD&D 2624, Uncaged: Faces of Sigil, pages 24-25
Ed's Notes: Possibly a very useful basher, possibly the worse person in the world. Her game is to fill people's heads with talk of rebellion (against the Lady,) gets them in trouble with the Lady (whil;e she steps back, and stays out of it,) and then follows the poor sod into one of the Mazes the Lady has thrown him into. She then carefully maps it, and then sells the Maps in Sigil or to the victims at a hefty price. Much like the Grixitt, this broad's got BALLS because the Lady would definitely NOT approve of her actions. (OTOH.. . maybe she does?!) She could be a useful, extra resource for the PC's in the "The Mazes" adventure from Well of Worlds.
Autochon the Bellringer

Male Human Planar
12th Level Fighter
Free League (Factotum)
Neutral Evil
Str: 16 Int: 14 HP: 88
Dex: 10 Wis: 10 AC: 1
Con: 16 Cha: 8 THAC0: 9(6)
Equipment:
Gray Water Full Plate Mail**
Scimitar of Speed +3 (d8/d8)*
Special:
Standard Fighter abilities.
*Scimitar of Speed + his level grant 5/2 attacks per round (2 in the first, three in the second.) It always strikes first and his Strength grants further +1 to damage.
**When not in his armor, he is tormented by the curse of the Bells of Bapohmet. On the first day, he suffers a -4 to all attack rolls. This increases to -8 on day two and -11 from day three onward. When IN his armor, he can never surprise an opponents, due to the constant jingling. Due to its immense weight, he suffers a cumulative -1 penalty to his THAC0 every round after the 5th.
If attacked in public, d4 of his couriers (2nd Level Thieves, armed with Daggers) will come to his aid.
Faction Abilities: Gains +2 Save vs attempts to control his mind. (And saved normally against Charms that don't normally allow a Save.) Gets 20% discount at The Great Bazaar. Is connected to the Indep underground network of information.
Location: Palace of the Jester, in the Lady's Ward
Source: 2nd Edition AD&D 2624, Uncaged: Faces of Sigil, pages 10-11
Ed's Notes: Arguably the best courier in the city himself, and from the Palace of the Jester, he meets with clients and manages pretty much all of the other couriers in the city, matching them up with prospective clients. The Bells of Baphomet curse causes him to hear the bells from that Abyssal temple CONSTANTLY, 24/7. Which was driving his insane. His armor, a "gift" from Shemeshka, mutes this, almost completely when his helmet's visor is down.
Bria Tomay
Female Human Planar
14th Level Bard
Free League (de facto leader)
Chaotic Neutral
Str: 11 Int: 15 HP: 57
Dex: 16 Wis: 12 AC: 6
Con: 9 Cha: 17 THAC0: 12
Equipment:
Padded Armor
Zither (family heirloom)
Bag of Tricks
Quarterstaff +2 (Sigil)
Ring of Protection +2 (Sigil)
Spells/Level: 3/3/3/3/1
Special:
Standard Bard abilities.
Faction Abilities: +2 Save against all forms of Charm. Save normally against Charms that don't normally allow a Save.
Source: 2nd Edition AD&D 2611, The Factol's Manifesto, page 82
Ed's Notes: This is an intriguing character that I never got to DO a whole lot with. If the party has a Bard, maybe they can hook up and jam, or she could help them make connections and get gigs, something like that. Since the Free League doesn't really behave like other factions, there never seemed to be a lot of plot hooks that would immediately involved their "leader." At least in my campaign. But as most PC seems to end up here by default, that's a shame. They really should get to know her.