Wednesday, January 1, 2020

Baatezu, Greater - Gelugon

Baatezu, Greater - Gelugon

Climate/Terrain: Baator
Frequency: Rare
Organization: Solitary
Activity Cycle: Any
Diet: Carnivore
Intelligence: Genius (17-18)
Treasure: A, W
Alignment: Lawful Evil
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Number Appearing: 1-8
Armor Class: -3
Movement: 15
Hit Dice: 11
THAC0: 9
Number of Attacks: 6
Damage/Attack: 
   Claws (x2): d4, d4
   Pincers: 2d4
   Tail: 3d4 + Save vs Paralyzation or be paralyzed by numbing cold for d6 rounds
      -OR-
   Weapon (replaces both claw attacks)
   ALL +4 (18/76 Strength Bonus)
Special Attacks: 
   Advanced Illusion (per spell, Baatezu Ability)
   Animate Dead (per spell, Baatezu Ability)
   Charm Person (per spell, Baatezu Ability)
   Fear Aura, 10' Radius: Save vs. Rod/Staff/Wand or flee in panic for d6 rounds
   Gate, per spell: 2d6 Barbazu (50% chance, 1/day), 2d4 Osyluth (35% chance, 1/day) and d2 Gelugons (20% chance, 1/day) NOTE: Because they guard the front door of Baator's lowest layers, there is a 25% chance that a Pit Fiend comes to aid them if the Gelugons are losing in combat.
   Know Alignment (per spell, Baatezu Ability, always active)
   Suggestion (per spell, Baatezu Ability)
   Wall of Ice (per spell, Gelugon Ability)
Special Defenses: 
   Regeneration: 2 hit points per round
   +2 or better Weapons to hit, but takes half damage from Silver Weapons
   Immune to Cold and Poison
   Takes half damage from Fire (including magical and dragon) and Gas.
Special Abilities:
   Detect Magic (per spell, Gelugon Ability)
   Detect Invisibility (per spell, Gelugon Ability)
   Fly (per spell, Gelugon  Ability)
   Infravision (per spell, Baatezu Ability)
   Polymorph Self (per spell, Gelugon Ability)
   Teleport Without Error (per spell, Baatezu Ability)
Special Weaknesses:
   Takes half damage from Silver Weapons
Magic Resistance: 50%
Size: H (12 feet tall)
Morale: Champion (15-16)
XP Value: 19,000

Note: 1 in 4 Gelugon will carry a Long Spear (Speed 8, 2d6/3d6 + Save vs Paralyzation or be numbed by cold (Slowed, per spell) for 2d4 rounds

Unless otherwise noted, all special abilities are usable 1/round.  



Source: 2nd Edition AD&D 2602, Planescape Monstrous Compendium Appendix, page 23



Ed's Notes: 9,999 of these Ice Devils guard the only known entryway into Nessus... Located at the bottom of a vast, frozen lake in Cania. Good luck getting in without an invitation! They must serve flawlessly for 777 years and then, if deemed worthy, endure the torments of the Pit of Flame for 1,001 days before being promoted to Pit Fiend. If they've come THIS far, thet are unlikely to want a blemish on their records now.

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