Tuesday, December 31, 2019

Baatezu, Greater - Pit Fiend

Baatezu, Greater - Pit Fiend

Climate/Terrain: Baator
Frequency: Very Rare
Organization: Solitary
Activity Cycle: Any
Diet: Carnivore
Intelligence: Genius (17-18)
Treasure: G, W
Alignment: Lawful Evil
Number Appearing: 1-4
Armor Class: -5
Movement: 15, Fl 24 (C)
Hit Dice: 13
THAC0: 7
Number of Attacks: 6
   Wing (x2): d4, d4 
   Claws (x2): d6, d6
   Bite: 2d6 + Poison*
   Tail: 2d4 + Constriction* 
   ALL +6 (18/00 Strength Bonus)
Special Attacks: 
   Advanced Illusion (per spell, Baatezu Ability)
   Animate Dead (per spell, Baatezu Ability)
   Charm Person (per spell, Baatezu Ability)
   *Constriction: Make a Strength Check to break free
   Fear Aura, 20' Radius: Save vs. Rod/Staff/Wand at -3 or flee in panic for d10 rounds
   Fireball (per spell, Pit Fiend Ability)
   Gate, per spell: 2 Lesser or 1 Greater Baatezu, automatically, 1/round
   Hold Person (per spell, Pit Fiend Ability)
   Know Alignment (per spell, Baatezu Ability, always active)
   *Poison: If bitten, Save vs. Poison or die in d4 Rounds)
   Produce Flame (per spell, Pit Fiend Ability)
   Pyrotechnics (per spell, Pit Fiend Ability)
   Suggestion (per spell, Baatezu Ability)
   Symbol of Pain: Save vs. Rod/Staff/Wand at -2 or suffer -4 to Attack rolls and -2 to Dexterity for 2d10 Rounds (1/day)
   Wall of Fire (per spell, Pit Fiend Ability)
Special Defenses: 
   Regeneration: 2 hit points per round
   +3 or better Weapons to hit, but takes half damage from Silver Weapons
   Immune to fire (including magical and dragon) and Poison
   Improved Invisibility (per spell, Pit Fiend Ability)
   Takes half damage from Cold and Gas.
Special Abilities:
   Detect Magic (per spell, Pit Fiend Ability)
   Detect Invisibility (per spell, Pit Fiend Ability)
   Infravision (per spell, Baatezu Ability)
   Polymorph Self (per spell, Pit Fiend Ability)
   Teleport Without Error (per spell, Baatezu Ability)
   Wish (per spell, Pit Fiend Ability, 1/year)
Special Weaknesses:
   Takes half damage from Silver Weapons
Magic Resistance: 50%
Size: L (12 feet tall)
Morale: Fearless (19-20)
XP Value: 21,000

Note: Their favored weapon is a Giant, Jagged-Toothed Club (Speed 4, d6+1) replacing one claw attack. 

Unless otherwise noted, all special abilities are usable 1/round.  When commanding their full legions into battle, consisting of dozens of armies, should any mortal of less that 10 HD lay eyes on such a host, they will flee in terror for d3 DAYS. Those of 10 HD or higher must Save vs. Rod/Staff/Wand at or flee in panic for d12 turns.

Source: 2nd Edition AD&D 2602, Planescape Monstrous Compendium Appendix, page 28

Ed's Notes: I love these guys. My absolute favs. 👿 Lol. PC's are SO screwed coming up against these guys. 💀 Fortunately (or UN) they like to bargain. 😈 One House Rule of sorts to apply here... Under the damage, they book mentions that they have 18/00 Strength, and so a +6 Bonus applies to all Damage Rolls. First off... I assume this apples to ALL physical attacks? That how I read it anyway. And if that's the case, then they shouldn't they also get a +3 bonus to hit, 7 just being the standard THAC0 for a 13 HD Creature? Book doen't say. Just a question.

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