Climate/Terrain: Baator
Frequency: Common
Organization: Solitary
Activity Cycle: Any
Diet: Carnivore
Intelligence: Average to Very (8-12)
Treasure: Nil
Alignment: Lawful Evil
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Number Appearing: 1 or 1-3
Armor Class: 4
Movement: 6, Fl 18 (C)
Hit Dice: 3+3
THAC0: 17
Number of Attacks: 3
Damage/Attack:
Claws (x2): d4, d4 (foot claws, when flying and carrying a weapon)
Weapon
Special Attacks:
Affect Normal Fires (per spell, Spinagon Ability)
Command (per spell, Spinagon Ability)
Flame Spikes (while flying): Speed 2, d3/d2, ROF: 2, Range: 1/2/4, Ignites flammable materials on contact. Total of 12 Spikes Available)
Produce Flame (per spell, Spinagon Ability)
Scare (per spell, Spinagon Ability)
Stinking Cloud (per spell, Spinagon Ability)
Special Defenses:
Immune to fire (including magical and dragon) and Poison
Takes half damage from Cold and Gas.
Special Abilities:
Change Self (per spell, Spinagon Ability)
Gate: 1-3 Spinagons, 35% change, 1/day
Special Weaknesses:
Vulnerable to normal weapons
Magic Resistance: 15%
Size: S (3 feet tall)
Morale: Average (8-10)
XP Value: 3,000
Note: Their favored weapon is usually something along the lines of a Military Fork (Speed 7, d8/2d4)
Source: 2nd Edition AD&D 2602, Planescape Monstrous Compendium Appendix, page 29
Ed's Notes: I've always felt that these guys would make cool Familiars for high level, Lawful Evil Wizards. 😈 Lol. Spinagons are generally as scouts and messengers. Given the picture above, used because Tony DiTerlizzi's art for both the Spinagon and the Abishai was uncharacteristically lacking, one could just imagine a chamber in Bel's fortress or Dispater's Tower just crawling with them. That would terrifying, even for so lowly a creature.
Unless otherwise noted, Special Abilities can be used once per round.
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