Sunday, January 5, 2020

Tanar'ri, Lesser - Maurezhi

Tanar'ri, Lesser - Maurezhi

Climate/Terrain: The Abyss
Frequency: Uncommon
Organization: Solitary
Activity Cycle: Any
Diet: Carnivore
Intelligence: Average-Genius (8-18)
Treasure: B
Alignment: Chaotic Evil
Number Appearing: 1 (1-4 in The Abyss)
Armor Class: 5 (base)
Movement: 12, Ju 3
Hit Dice: 5 to 5+8
THAC0: 15
Number of Attacks: 3
   Claws (x2): d6, d6 (base)
   Bite: 2d4
Special Attacks: 
   Animate Dead (per spell, Mature Maurezhi ability)
   Blur (per spell, Maurezhi ability)
   Cause Fear (per spell, Maurezhi ability)
   Chill Touch (per spell, Maurezhi ability)
   Darkness 15' Radius (per spell, Tanar'ri Ability)
   Fear (per spell, Mature Maurezhi ability) 3/day
   Gate, per Spell: 2d5 Manes (60% chance) 1/day
   Hold Person (per spell, Mature Maurezhi ability)
   Leap: Can leap into battle and gain +2 in their first round of attacks. -2 to Surprise check, if leaping from concealed origin.
   Paralysis, by touch (per spell, Maurezhi ability), 3/day
   Summon d4 Ghouls (per spell, Maurezhi ability), 1/day
Special Defenses: 
   Immune to non-magical Fire, Lightning and Poison
   Invisibility (per spell, Mature Maurezhi ability)
   Makes all Saves as 10 HD Monster
   Takes half damage from Magical Fire, Cold and Gas
   +1 or better Weapons to hit, but takes full damage from Iron or Silver Weapons
Special Abilities:
   For each victim it consumes, it gains +1-2 Intelligence (if victim has higher intelligence), +1 hp, -1 AC, and +1 to Claw Damage. Can call upon the victim's memories, use their non-magical skills (see table below) and assume their appearance. Only a True Seeing or similar spell will reveal it's identity.
   Infravision (per spell, Tanar'ri Ability)
   Teleport Without Error (per spell, Tanar'ri Ability)
   Telepathy/Tongues (Tanar'ri ability): Can communicate Telepathically with any intelligent life form regardless language barriers.
Special Weaknesses:
   Takes full damage from Iron or Silver Weapons
Magic Resistance: 40%
Size: M (6' tall)
Morale: Steady (11-12)
XP Value: Unimproved: 2,000
   Mature: 6,000

Notes: As applicable, Maurezhi use all Spell like ability as if they were a 6th Level Mage and all are usable once per round unless otherwise noted. Each victim consumed, and the knowledge they impart, can be determined as follows:

   00-40: 0-level character (possible proficiencies, identity or information gained)
   51-62: Warrior of level 1-8 (possible improved THAC0, Weapon Specialization, tracking or Ranger Skills)
   66-70: Wizard of Level 1-6
   71-80: Priest of Level 1-8
   81-95: Thief of Level 1-8 (with appropriate Thief abilities)
   96-00: Bard of level 1-8 (with appropriate Thief and non-magical Bard abilities)

Source: 2nd Edition AD&D 2613, Planescape Monstrous Compendium Appendix II, pages 110-111

Ed's Notes: This guy would make a pretty cool Jack the Ripper-type villain in a serial murder mystery scenario.

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