Monday, January 6, 2020



Female Erinyes Planar
6+6 Hit Dice
Not a member of any faction
Neutral Evil

Location: The Friendly Fiend
Intelligence: High (13)
Armor Class: 2
Movement: 12, Fl 21 (C)
Hit Dice: 32 (per my own roll, lol)
THAC0: 13
Number of Attacks: 1
   by Weapon
Special Attacks: 
   Advanced Illusion (per spell, Baatezu Ability)
   Animate Dead (per spell, Baatezu Ability)
   Charm Person (per spell, Erinyes Ability - 60' Range, by sight, even if target doesn't look back, Save vs. Spell at half current level)
   Fear, in those that look upon her: Save vs. Rod/Staff/Wand or flee in panic for d6 rounds   
Gate, per spell: d8 Spinagons (50% chance) or d4 Barbazu (35% chance), 1/day
   Know Alignment (per spell, Baatezu Ability, always active)
   Produce Flame (per spell, Erinyes Ability)
   Suggestion (per spell, Baatezu Ability)
Special Defenses: 
   Immune to fire (including magical and dragon) and Poison
   +2 or better Weapons to hit, but takes half damage from Silver Weapons
   Invisibility (per spell, Erinyes Ability)
   Regeneration: 1 Hit Point per round
   Takes half damage from Cold and Gas.
Special Abilities:
   Detect Invisibility (per spell, Erinyes Ability)
   Infravision (per spell, Baatezu Ability)
   Locate Object (per spell, Erinyes Ability)
   Polymorph Self (per spell, Erinyes Ability)
   Teleport Without Error (per spell, Baatezu Ability) Note: Are the only Baatezu who can enter the Prime material Plane unsummoned.
Special Weaknesses:
   Takes half damage from Silver Weapons
Magic Resistance: 30%
Size: M (6 feet tall)
Morale: Steady (11-12)
XP Value: 7,000

Special Equipment: Rope of Entanglement

Note: All Spell like abilities are usable once per round unless otherwise noted.

Source: 2nd Edition AD&D 2614, Harbinger House, page 16

Ed's Notes: A'kin's assistant shop-keep at the Friendly Fiend. Very shy an unassuming, for an Erinyes.

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