Showing posts with label Anarchists. Show all posts
Showing posts with label Anarchists. Show all posts

Sunday, January 19, 2020

Farrow

Farrow

Male Shadow Elf Planar
6th Level Thief
Revolutionary League (Factotum)
Neutral

Str:  12   Int:  11   HP:    36
Dex:  17   Wis:  13   AC:     2
Con:  16   Cha:  10   THAC0: 18

Equipment:
Dirk
Morning Star
Leather Armor of Blending +3
Ring of Disguise (Alter Self 3/day)

Special:

Standard & Shadow Elf Abilities: Infravison to 90 feet, 90% Resistance to Sleep, and Charm spells, Immune to Paralyzation effects from Undead creatures.
Faction Abilities: Can automatically pose as a member of any other faction without being detected. +2 Bonus to checks made on Rogue Proficiencies.
Thief abilities: PP 55, OL 60, F/RT 40, MS 50, HS 70, DN 20, CW 60 RL 20; Backstab X3

Special Weakness:
Suffer d4 damage from Light spell and 2d4 fro Continual Light spell. As Revolutionary League member, must donate 90% of wealth to the League of to the oppressed.

Location: Could be anywhere in Sigil!
Size: M (5' tall)
Morale: Elite (14)
Expeirence Points: 1,400



Source: 2nd Edition AD&D 2624, Uncaged: Faces of Sigil, pages 34-35




Ed's Notes: Chalk it up to the "Power of Belief" in the planes, but this guy does just impersonate or disguise himself as members of other factions, he literally BECOMES them. He's has a form of MPS, similar to Kevin Wendell Crumb in Split, where his entire body actually transforms into another person, making him the Revolutionaries best spy and top operative. Shemeska the Marauder has become aware of his existence and abilities, and has noted several of these personalities, and how to "trigger" them:


Aza Dowling
Female Tiefling Planar
4th Level Mage
Society of Sensation (Factotum)
Chaotic Neutral
(When dared to try a new experience - though it must be NEW!)

Burberry
Female Tiefling Planar
?th Level Thief
Fated (Factotum)
Unknown Alignment
(Seeing the strong or capable taking form the weak, or when focusing on obtaining something that is desperately craved.)

Dox
Male Human Planar
?th Level Wizard
Athar (Factotum)
Unknown Alignment
(Coming into contact with a vocal street preacher.)

Farrow
Male Shadow Elf Planar
6th Level Thief
Revolutionary League (Factotum)
Neutral
(Witnessing a hothead flaunt or challenge a repressive authority.)

Featherback
Male Human Planar
?th Level Druid
Transcendent Order (Factotum)
Unknown Alignment
(Observing a body successfully performing a physically demanding and dexterous task.

Kale O'Seth
Male Half-Elf Planar
?th Level Bard
Dutsmen (Factotum)
Unknown Alignment
(In presence of a natural death.)

Kirrik the Ear
Male Half-Elf Planar
?th Level (Gossiper?) (Bard?)
Free League (Factotum)
Unknown Alignment
(In response to someone defying a faction of standing up for their own beliefs.)

Josbert Plum
Male Human Prime
13th Level Paladin
Harmoniun (Factotum)
Lawful Good
(Witnessing the commission of a crime, or when physically threatened.)

Mellon Mahl
Male Human Planar
0-Level Clerk
Fraternity of Order (Factotum)
Unknown (Lawful) Alignment
(When observing of confronted with a question of law.)

Ozer Pidley
Female Elf Planar
?th Level Priest
Believer of the Source (Factotum)
Unknown Alignment
(When confronted with a sod who boast of besting the challenges the multiverse has thrown  in their path.)

Rue-the-Day
Male Elf Planar
?th Level Bard (Jester Kit - Prankster)
Xaositect (Factotum)
Unknown Alignment
(In the face of wholly inane activity)

Skiba
Male Elf Ranger
?th Level Ranger
Mercykillers (Factotum)
Unknown Alignment
(When a lawbreaker is not sufficiently punished.)

Sylvester Goldwax
Male Human Planar
?th Level Bard
Sign of One (Will of the One) (Factotum)
Unknown Alignment
(Seeing a body engaged in an act of creation.)

Trez Damnrod
Male Human Planar
?th Level Warrior
Doomguard (Factotum)
Unknown Alignment
(Witnessing a wanton act of entropy)

Wellrock
Male Tiefling Planar
?th Level Rogue (Assassin Kit)
Bleak Cabal (Factotum)
Unknown Alignment
(When facing angst, such as a soup kitchen turning away  hungry mouths.)

Knowing who the spies are in each faction would be valuable enough information on its own, but the understanding how to trigger them to the surface? Shemeska has a truly priceless asset there! Make sure the PC's encounter (befriend, even?) these folks early in the campaign, so as not to arouse suspicion! Two of them (Dowling and Plum) already have full write-ups. I will probably fill in a few of the others on my own, just for fun, if I think they can be useful.

Saturday, December 14, 2019

Strader

Strader

Female Half-Elf Planar
8th Level Thief
Revolutionary League (factotum)
Neutral

Str:  11   Int:  15   HP:    26
Dex:  17   Wis:  12   AC:    4
Con:  13   Cha:  16   THAC0: 17

Equipment:
Leather Armor
Ring of Protection +1 (Sigil)
Dagger (Speed: 2, d4, d3)
Sling (Speed: 6)
20 Sling Bullets (d4+1, d6+1)

Special:
Standard Half-Elf abilities.
Thief Abilities: PP 75%, OL 50%, F/RT 25%, MS 25%, HS 25%, DN 75%, CW 65%, RL 75%. 
Faction Abilities: Can automatically pose as a member of any other faction without being detected.



Source: 2nd Edition AD&D 2611, The Factol's Manifesto, page 116



Ed's Notes: A former Sensate who oversees the Anarchists' most extensive safehouse, having set up two seperate cells in in her Mother's place of buisiness, Interplanar Importers in the Lady's Ward. A market which just about every other faction uses as a safe house as well.

Friday, December 13, 2019

Beringe

Beringe

Male Human Planar
13th Level Fighter, 13th Level Thief
Revolutionary League (totally not the leader)
Neutral Evil

Str: 18/40 Int:  13   HP:    72
Dex:  17   Wis:  13   AC:    -1
Con:  16   Cha:  14   THAC0:  8

Equipment:
Plate Mail
Shield
Short Sword (Speed: 3, d6/d8)
Ring of Chameleon Power
Hat of Disguise
Boots of Elvenkind

Special:
Standard Fighter abilities.
Thief Abilities: PP 84%, OL 82%, F/RT 80, MS 95%, HS 85%, DN 89%, CW 95%, RL 80%. However, doesn't use unless in Armor more conducive to covert activities.
Faction Abilities: Can automatically pose as a member of any other faction without being detected.



Source: 2nd Edition AD&D 2611, The Factol's Manifesto, page 114



Ed's Notes: Seems like the "leader" of the Anarchists would be a cool guy to get to know. The Neutral Evil Alignment would make me think twice though. I could see him chatting up PC Faction Members and then infiltrating their faction and betraying them. 

Revolutionary League

Headquarters: Everywhere and nowhere.
The following NPC's are members of the Revolutionary League:

Totally not their Leader: 
Beringe

Factotums: 
Baggerblade
Brimarc
Farrow
Lyssandra the Gate-Seeker
Nanice
Strader
Traice
Valer

Plane of Influence: Carceri

HQ in Sigil: Many, none. 

Places of Interest: The HarimHouse of the GriffinInterplanar Importers, the Secret Door, the Square Bar

Eligibility: Any non-lawfuls.

Benefits:
Can automatically pose as a member of any other faction without being detected.

Restrictions:
Can never hold public office or title, own a business or take part in anything that would tie them to the power structure of the planes. 90% of all treasure must be distributed to either the cause or the oppressed and in no case can it be given to another PC.