Climate/Terrain: Arborea (Pelion)
Frequency: Uncommon (Common)
Organization: Band
Activity Cycle: Any
Diet: Omnivore
Intelligence: Very (13-14)
Treasure: Incidental
Alignment: Chaotic Good
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Number Appearing: 1-3 (3-24)
Armor Class: 2 (-2, in whirlwind form)
Movement: 15, Fl 30 (A) (in whirlwind form)
Hit Dice: 6+9
THAC0: 15
Number of Attacks: 1 or 2
Damage/Attack:
Strike: d10, d10 (in whirlwind form)
-OR-
by Weapon +4 (18/76 Str)
Special Attacks:
Charm Person (per spell, Bralani Ability)
Control Weather (per spell, Bralani Ability)
Gate, per spell: d4 Bralani (40% chance)
Gust of Wind (per spell, Bralani Ability)
Lightning Bolt (per spell, 8d8, Bralani Ability) 2/day
Phantasmal Force (per spell, Eladrin Ability)
+4 To Hit on Bow Attacks due to high Dexterity
Special Defenses:
Blur (per spell, Bralani Ability)
Immune to Lightning/Electricity and Magic Missile
Mirror Image (per spell, Bralani Ability)
Takes half damage from, Fire, Gas
+1 or better Weapons to hit, but takes double damage from Iron Weapons.
Special Abilities:
Alter Self (per spell, Eladrin Ability)
Can become a man-sized whirlwind of dust, sand or snow (whirlwind form). Anyone within 20' must save vs. Paralyzation or suffer -2 to attacks due to the stinging sand in their eyes. Any creature Man Sized or Smaller with 5' must save vs. paralyzation of be thrown 10 to 20 feet.
Comprehend Languages (per spell, Eladrin Ability)
Cure Disease (per spell, Bralani Ability)
Cure Light Wounds (per spell, Eladrin Ability)
Cure Serious Wounds -or- Neutralize Poison (per spell, Bralani Ability) 1/week
Detect Evil (per spell, Eladrin Ability)
Heal (per spell, Bralani Ability) 1/week, only usable on others
Wind Wall (per spell, Bralani Ability)
Special Weaknesses:
Takes double damage damage from Iron Weapons
Magic Resistance: 35%
Size: M (5' feet tall)
Morale: Elite (13-14)
XP Value: 9,000
Note: All Spell like abilities are usable once per round unless otherwise noted. Bralani tend to favor desert-style weapons:
Scimitar: Speed: 5, d8/d8
Spear, Short, 2-handed: Speed: 6, d8+1/2d6 (double damage if set to receive a charge)
Bow, Long Composite: Soeed: 6, ROF: 2/1, d8/d8, Range: 4/8/17
Source: 2nd Edition AD&D 2613, Planescape Monstrous Compendium Appendix II, page 30
Ed's Notes: The emotional desert wanderers of Pelion.
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