Saturday, January 11, 2020

Eladrin, Greater - Ghaele

Eladrin, Greater - Ghaele

Climate/Terrain: Arborea
Frequency: Rare
Organization: Solitary
Activity Cycle: Any
Diet: Omnivore
Intelligence: Exceptional-Genius (15-18)
Treasure: Incidental
Alignment: Chaotic Good
Number Appearing: 1 (1-3)
Armor Class: -5
Movement: 18, Fl 60 (A) (in light form)
Hit Dice: 10+15
THAC0: 11
Number of Attacks: 1 or 2
   Strike: 2d12, 2d12 (in light form, range 100 yards, +4 attack bonus)
   by Weapon +7 (19 Str?)
Special Attacks: 
   Advanced Illusion (per spell, Ghaele Ability)
   Charm Monster (per spell, Ghaele Ability)
   Chain Lightning (per spell, 12d8, Ghaele Ability)
   Dancing Lights (per spell, Ghaele Ability)
   Gaze (humanoid form only): Evil creatures with fewer than 5 HD must Save vs Spell or be slain. Even if successful, they are stricken with Fear for 2d10 rounds. Evil creatures of 5 HD or more, or any non-evil opponent, suffer the Fear effect only in they miss their save. Range 60'.
   Hold Monster (per spell, Ghaele Ability)
   Phantasmal Force (per spell, Eladrin Ability)
   Prismatic Spray (per spell, Ghaele Ability)
 Special Defenses: 
   +3 or better Weapons to hit, but takes full damage from Iron Weapons.
   Can take the form of a 5' Diameter globe of eldritch colors. (light form, Ghaele Ability)
   Detect Invisibility (per spell, Ghaele Ability)
   Immune to Cold, Lightning/Electricity and Magic Missile
   Improved Invisibility (per spell, Ghaele Ability)
   Nimbus: At all times, surrounded by nimbus of light that functions as Double Strength Protection from Evil spell, with a 20' radius. This nimbus also has the properties of Minor Globe of Invulnerability and confers Protection for Normal Missiles on the Ghaele.
   Takes half damage from Fire, Gas and Poison
   Wall of Force (per spell, Ghaele Ability)
Special Abilities:
   Alter Self (per spell, Eladrin Ability)
   Comprehend Languages (per spell, Eladrin Ability)
   Continual Light (per spell, Ghaele Ability)
   Cure Light Wounds (per spell, Eladrin Ability)
   Detect Invisibility (per spell, Ghaele Ability)
   Dispel Magic (per spell, Ghaele Ability)
   ESP (per spell, Ghaele Ability)
   Polymorph Any Object (per spell, Ghaele Ability)
   Spell-casting ability as 14th Level Priest (Ghaele Ability)
   Telekinesis (per spell, Ghaele Ability)
   Teleport Without Error (per spell, Ghaele Ability)
Special Weaknesses:
   Takes full damage damage from Iron Weapons
Magic Resistance: 40%
Size: M (6' feet tall) or L (20' Wingspan)
Morale: Fearless (19-20)
XP Value: 19,000

Note: All Spell like abilities are usable once per round unless otherwise noted. Firre carry the following Weapon:

Long Sword +4: Speed 5, d8/d12 (+7 for Str bonus): Extra d10 damage vs evil foes. 

Source: 2nd Edition AD&D 2613, Planescape Monstrous Compendium Appendix II, page 32

Ed's Notes: The wise and noble elite Knights, Guardians and Counselors  of Aborea. 

(BTW... I have NO idea what that "20' Wingspan refers to. There's nothing about it in their MCII writeup.)

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