Saturday, January 11, 2020

Eladrin, Lesser - Noviere

Eladrin, Lesser - Noviere

Climate/Terrain: Arborea (Ossa)
Frequency: Uncommon
Organization: Clan
Activity Cycle: Any
Diet: Omnivore
Intelligence: High (13-14)
Treasure: Incidental
Alignment: Chaotic Good
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Number Appearing: 2-6
Armor Class: 3 (-3, in dolphin form)
Movement: 15, Sw 24 (in dolphin form)
Hit Dice: 5+7
THAC0: 15
Number of Attacks: 1
Damage/Attack: 
   Ram: 2d8 (in whirlwind form)
   -OR-
   by Weapon +3 (18/01 Strength)
Special Attacks: 
   Charm Person (per spell, Noviere Ability)
   Improved Phantasmal Force (per spell, Noviere Ability)
   Phantasmal Force (per spell, Eladrin Ability)
   Slow (per spell, Noviere Ability)
 Special Defenses: 
   Immune to Lightning/Electricity and Magic Missile
   Mirror Image (per spell, Noviere Ability)
   Takes half damage from, Fire, Gas
Special Abilities:
   Alter Self (per spell, Eladrin Ability)
   Can become a dolphin-sized (and shaped) body of water. On a Ram attack of 19-20, can choose to envelope the target, holding it with a Str of 20. Neither can attack while target is enveloped. A successful Bend Bars/Lift Gate Roll is required to escape.
   Comprehend Languages (per spell, Eladrin Ability)
   Continual Light (per spell, Noviere Ability)
   Cure Light Wounds (per spell, Eladrin Ability)
   Detect Evil (per spell, Eladrin Ability)
   Spell-casting ability as 5th Level Priest (Noviere Ability)
Special Weaknesses:
   Takes double damage damage from Iron Weapons
Magic Resistance: 20%
Size: M (5' feet tall or 7' long)
Morale: Fanatic (17-18)
XP Value: 5,000

Note: All Spell like abilities are usable once per round unless otherwise noted. Noviere tend to favor nautical-style weapons:

Trident (2-Handed) +1: Speed: 7, d8+1/3d4
Dagger +2: Speed: 2, d4/d3
Net: Speed: 10, Save vs Paralyzation or become entangled (+4 AC Penalty) for d6 rounds.



Source: 2nd Edition AD&D 2613, Planescape Monstrous Compendium Appendix II, page 34




Ed's Notes: The curious and serene nymphs of Ossa.

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