Tuesday, December 31, 2019

Baatezu, Lesser - Red Abishai

Baatezu, Lesser - Red Abishai

Climate/Terrain: Baator
Frequency: Common
Organization: Solitary
Activity Cycle: Any
Diet: Carnivore
Intelligence: Average (8-10)
Treasure: Nil
Alignment: Lawful Evil
Number Appearing: 1
Armor Class: 1
Movement: 9, Fl 12 (C)
Hit Dice: 6+3
THAC0: 13
Number of Attacks: 3
   Claws (x2): d4, d4
   Tail: d4+1, Poison: Save vs. Poison or die
Special Attacks: 
   Advanced Illusion (per spell, Baatezu Ability)
   Animate Dead (per spell, Baatezu Ability)
   Charm Person (per spell, Baatezu Ability)
   Command (per Spell, Abishai Ability)
   Dive: while flying, Claw Attacks are made at +2 and do double damage (2d4)
   Gate, per spell: 2d6 Lemures (60% chance) or d3 BlackGreen or Red Abishai (30% chance), 1/day
   Know Alignment (per spell, Baatezu Ability, always active)
   Produce Flame (per spell, Abishai Ability)
   Pyrotechnics (per spell, Abishai Ability)
   Scare (per spell, Abishai Ability)
   Suggestion (per spell, Baatezu Ability)
Special Defenses: 
   Immune to fire (including magical and dragon) and Poison
   Regeneration: 1 Hit Point per round, unless damage was done by Holy Water or Weapon
   Takes half damage from Cold and Gas.
Special Abilities:
   Change Self (per Spell, Abishai Ability)
   Infravision (per spell, Baatezu Ability)
   Teleport Without Error (per spell, Baatezu Ability)
Special Weaknesses:
   Vulnerable to normal weapons
   Take 2d4 Damage from a vial of Holy Water
Magic Resistance: 30%
Size: M (6 feet tall)
Morale: Steady (11-12)
XP Value: 9,000

Source: 2nd Edition AD&D 2602, Planescape Monstrous Compendium Appendix, page 18

Ed's Notes: In spite of what you see in the picture above (chosen because Tony DiTerlizzi's art for both the Spinagon and the Abishai was uncharacteristically lacking) Abishai do not typically use weapons. They tend to fill the slightly lower ranks of soldiers, just below the Barbazu in rank. Oh, yeah, and their tail attacks can be an instant kill, so... watch that!

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