Tuesday, December 31, 2019

Baatezu, Greater - Amnizu

Baatezu, Greater - Amnizu

Climate/Terrain: Baator
Frequency: Rare
Organization: Solitary
Activity Cycle: Any
Diet: Carnivore
Intelligence: Exceptional (15-16)
Treasure: V, Y
Alignment: Lawful Evil
Number Appearing: 1-2
Armor Class: -1
Movement: 6, Fl 15 (C)
Hit Dice: 9
THAC0: 11*
Number of Attacks: 1
  Energy Attack: 2d4 + Save vs. Spell or Forget the past day's memories
Special Attacks: 
   Advanced Illusion (per spell, Baatezu Ability)
   Animate Dead (per spell, Baatezu Ability)
   Charm Person (per spell, Baatezu Ability)
   Fireball, 3/day (per spell, Amnizu Ability)
   Gate, per spell: 2d10 BlackGreen or Red Abishai (50% chance) or d8 Erinyes (30% chance), 1/day
   Know Alignment (per spell, Baatezu Ability, always active)
   Suggestion (per spell, Baatezu Ability)
   *THAC0 bypasses all Armor. Only Magical +'s and Dex Bonus apply to target's AC
Special Defenses: 
   Regeneration: 2 hit points per round
   +2 or better Weapons to hit, but takes half damage from Silver Weapons
   Immune to fire (including magical and dragon) and Poison
   Takes half damage from Cold and Gas.
Special Abilities:
   Infravision (per spell, Baatezu Ability)
   Teleport Without Error (per spell, Baatezu Ability)
Special Weaknesses:
   Takes half damage from Silver Weapons
   Holy Word will drive it back to it's home plane of Stygia
Magic Resistance: 50%
Size: M (4 feet tall)
Morale: Elite (13-14)
XP Value: 11,000

Note: Unless otherwise noted, all special abilities are usable 1/round.  

Source: 2nd Edition AD&D 2602, Planescape Monstrous Compendium Appendix, page 19

Ed's Notes: The lowest ranking of the Greater Baatezu, they typically command thousands of Abishai and Erinyes in guard of the River Styx, which crosses through Baator on Avernus and Stygia and represents a weak spot in Baators defenses.

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