Showing posts with label Skall. Show all posts
Showing posts with label Skall. Show all posts

Thursday, December 19, 2019

The Mortuary

The Mortuary

Location: Hive Ward

Purpose: The primary morgue in Sigil and the faction headquarters of the Dustmen.

Oridi Malefin
(High Priestess)
Female Tiefling Planar
18th Level Cleric of Death
Dustmen (factor)
Neutral

Komosahl Trevant
(Secretary)
Male Human Planar
12th Level Wizard
Dustmen (factor)
Neutral Evil



Source: 2nd Edition AD&D 2611, The Factol's Manifesto, pages 52-55



Ed's Notes: There are MANY Portals here leading to various Prime Worlds and the neutral Planes (Acheron, Mechanus, Arcadia, Ysgard, Limbo and Pandemonium.) And the main furnace is a portal to the Plane of Fire. Factor Trevant generally oversees the place, accompanied by bodyguards and at the lead of numerous namers and undead workers. The PC's will likely encounter him, at best, because there is no way the will make it far enough inside to meet up with Skall. (And who'd WANT to?!)


Saturday, December 7, 2019

Skall

Skall

Male Lich Planar
19th Level Wizard
Dustmen (factol)
Neutral Evil

Str:  12   Int:  20   HP:    87
Dex:  11   Wis:  20   AC:    0
Con:  NA   Cha:  10   THAC0: 5

Equipment:
Anything he needs. Lol. GM's Discretion

Spells/Level: 10/10/10/5/5/3/3/3/1

Special:
Standard Lich, Wizard and Faction abilities.

Knows just about every spell there is.

Has a Galbrezu Familiar.



Source: 2nd Edition AD&D 2611, The Factol's Manifesto, page 51



Ed's Notes: Skall is terrifying. And if he's not? Then you're not running hum right. Get creative with him Spells, Magic Items and Lich Abilities. He's been around for Hundreds of years, so he's had time to acquire them. He's up there with Acererak in terms of badassery as far as I'm concerned.