Showing posts with label Fat Candle. Show all posts
Showing posts with label Fat Candle. Show all posts

Sunday, January 12, 2020

Fat Candle Pub

Fat Candle Pub

Location: Guildhall Ward

Purpose: A (very) dark Pub, good for secret dealings.

Adamok Ebon
(Hunter)
Female Bladeling Planar
6th Level Fighter/5th Level Cleric
Unaffiliated
Lawful Evil



Source: 2nd Edition AD&D 2624, Uncaged: Faces of Sigil, pages 28-29



Ed's Notes: A dark Pub in the Guildhall Ward, lit only by an enormous candle in the center of the room. Good hangout for Dustmen, Goths, anyone who doesn't like the light, and folks looking to employ some of Sigil's shadier resources, such as Adamok Ebon, hunter extraordinaire, above.) (Also good place to hide. Lol)

Adamok Ebon

Adamok Ebon


Female Bladeling Planar
6th Level Fighter/5th Level Cleric
Unaffiliated
Lawful Evil

Str:  16   Int:  15   HP:    45
Dex:  13   Wis:  14   AC:     2
Con:  16   Cha:   8   THAC0: 15

Equipment:
Dagger of Venom +1 (Speed 2, d4/d3)
Long Bow (Speed 8, ROF: 2/1)
Sheaf Arrows (d8/d8, Range: 5/10/17)
Gauntlets of Swimming
Net of Entrapment
Ring of Free Action

Location: Fat Candle Pub or Feathernest Inn, both in the Guildhall Ward

Movement: 12
Number of Attacks: 2 or 1
Damage/Attack: 
   Fists: d6, d6
   -OR-
   by weapon
   +1 Str Bonus
Special Attacks: 
   Razor Storm: 3d12, range 15' in front of her, Save vs. Breath Weapon for Half Damage. 1/week.
 Special Defenses: 
   Immune to Acid, Piercing Missiles and Bladed Weapons (nonmagical)
   Take half damage from Cold and Fire (all).
Special Abilities:
   Spells (5/3/1, including Wisdom Bonus):
   1st: Create Water, Entangle, Invisibility to Animals, Locate Animals or Plants, Pass Without Trace
   2nd: Charm Person or Mammal, Goodberry, Produce Flame
   3rd: Snare 
Special Weaknesses:
   After using Razor Storm: AC is reduced to 6. Magic Resistance falls to 5%. Cold, Fire and Electricity do normal damage, other attacks do double damage, when directed at the Torso. Vulnerability lasts d4 days, until blades regenerate.
   Metal-affected spells on a non-corrosive nature work normally. Heat Metal does double damage.
Magic Resistance: 10%
Size: M (6' feet tall)
Morale: Elite (13)
XP Value: 120-3,000

Note: None.                 




Source: 2nd Edition AD&D 2624, Uncaged: Faces of Sigil, pages 28-29






Ed's Notes: I have to admit... THIS is an odd one that I could never figure out a good use for, plot-wise.  Cool NPC, but how often does a party want to go "on safari?" I suppose if the NEEDED to hunt down a legendary beast, Adamok Ebon would be a great guide to help them out. I just don't see that happening. Unfortunately, shell probably end up as little more than window dressing in my own campaign. She DOES acquire corpses for Zakk's Corpse Curing and Pieces and Parts, but neither of THOSE are places I've used much either! Lol