Sunday, January 12, 2020

Bladeling

Bladeling

Climate/Terrain: Acheron
Frequency: Rare
Organization: Theocracy
Activity Cycle: Nocturnal
Diet: Omnivore
Intelligence: Average (8-10)
Treasure: Individuals: R, M; Group: D
Alignment: Lawful Evil (neutral)
---------------------------------------------------
Number Appearing: 2d10
Armor Class: 2
Movement: 12
Hit Dice: 2-11
THAC0: 19-9
Number of Attacks: 2 or 1
Damage/Attack: 
   Fists: d6, d6
   -OR-
   by Weapon
Special Attacks: 
   Razor Storm: 3d12, range 15' in front of the Bladeling, Save vs. Breath Weapon for Half Damage. 1/week.
 Special Defenses: 
   Immune to Acid, Piercing Missiles and Bladed Weapons (nonmagical)
   Take half damage from Cold and Fire (all).
Special Abilities:
  None
Special Weaknesses:
   After using Razor Storm: AC is reduced to 6. Magic Resistance falls to 5%. Cold, Fire and Electricity do normal damage, other attacks do double damage, when directed at the Torso. Vulnerability lasts d4 days, until blades regenerate.
   Metal-affected spells on a non-corrosive nature work normally. Heat Metal does double damage.
Magic Resistance: 10%
Size: M (6' feet tall)
Morale: Elite (13)
XP Value: 120-3,000

Note: None.                 




Source: 2nd Edition AD&D 2607, Planes of Law Monstrous Supplement, page 14






Ed's Notes: Xenophobic and superstitious natives to Acheron. Hit Dice can be scaled to make them a challenge to a variety of parties. Possible playable PC Race?

No comments:

Post a Comment