Saturday, January 4, 2020

Tanar'ri, Lesser - Bar-Lgura

Tanar'ri, Lesser - Bar-Lgura

Climate/Terrain: The Abyss
Frequency: Uncommon
Organization: Pack
Activity Cycle: Any
Diet: Carnivore
Intelligence: Low to Average (5-10)
Treasure: Nil
Alignment: Chaotic Evil
Number Appearing: 2-12
Armor Class: 0
Movement: 9, Climb 15
Hit Dice: 6+6
THAC0: 15
Number of Attacks: 3
   Claws (x2): d6, d6
   Bite: 2d6
Special Attacks: 
   Darkness 15' Radius (per spell, Tanar'ri Ability)
   Entangle (per spell, Bar-Lgura Ability)
   Gate, per spell: d6 Bar-Lgura (35% chance), 1/day
   Fear, by touch (per spell, Bar-Lgura Ability)
   Spectral Force (per spell, Bar-Lgura Ability), 2/day
   Spring Attack: Can jump forward up to 40' and attack in the same round
Special Defenses: 
   Camouflage (as Hide in Shadows, 95%)
   Immune to non-magical Fire, Lightning and Poison
   Invisibility (per spell, Bar-Lgura Ability), 2/day
   Takes half damage from Magical Fire, Cold and Gas
   Regeneration: 1 Hit Point per round
Special Abilities:
   Change Self (per spell, Bar-Lgura Ability), 2/day
   Detect Invisibility (per spell, Bar-Lgura Ability)
   Dispel Magic (per spell, Bar-Lgura Ability)
   Infravision (per spell, Tanar'ri Ability)
   Plant Growth (per spell, Bar-Lgura Ability)
   Telekinesis (per spell, Bar-Lgura Ability)
   Teleport Without Error (per spell, Tanar'ri Ability)
   Telepathy/Tongues (Tanar'ri ability): Can communicate Telepathically with any intelligent life form regardless language barriers.
Special Weaknesses:
   Takes full damage from Normal, Silver or Iron Weapons
Magic Resistance: 30%
Size: M (5' tall)
Morale: Elite (13-14)
XP Value: 8,000

Note: As applicable, Bar-Lgura use all Spell like ability as if they were a 6th Level Mage and all are usable once per round unless otherwise noted. 

Source: 2nd Edition AD&D 2602, Planescape Monstrous Compendium Appendix, page 97

Ed's Notes: Demonic, springing orangutans with spells. They generally don't associate with other Tanar'ri by choice. When press-ganged into service, they generally act as scouts. Oh, and... Nothing like a pack of 2-12 6 HD Invisible Monsters jumping in from 40' away from a hidden location as a random encounter, huh?

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