Thursday, January 2, 2020

Tanar'ri, Lesser - Alu-Fiend

Tanar'ri, Lesser - Alu-Fiend

Climate/Terrain: The Abyss
Frequency: Very Rare
Organization: Solitary
Activity Cycle: Any
Diet: Carnivore
Intelligence: Average to Genius (10-18)
Treasure: Nil
Alignment: Chaotic Evil (80%), Chaotic Neutral (20%)
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Number Appearing: 1-2
Armor Class: 5 (base)
Movement: 12, Fl 15 (D)
Hit Dice: 2
THAC0: 19
Number of Attacks: 1
Damage/Attack: 
   by Weapon
Special Attacks: 
   Charm Person (per spell, Alu-Fiend Ability)
   Darkness 15' Radius (per spell, Tanar'ri Ability)
   Suggestion (per spell, Alu-Fiend Ability)
Special Defenses: 
   Danger Sense - 75% to not be surprised (Alu-Fiend Ability)
   Immune to non-magical Fire, Lightning and Poison
   Takes half damage from Magical Fire, Cold and Gas
   +1 or better Weapons to hit, but takes full damage from Silver or Iron Weapons
Special Abilities:
   Dimension Door (per spell, Alu-Fiend Ability), 1/day
   ESP (per spell, Alu-Fiend Ability)
   Infravision (per spell, Tanar'ri Ability) to 240'
   Shape Change (per spell, Alu-Fiend Ability) into a humanoid form of roughly their height and weight
   Teleport Without Error (per spell, Tanar'ri Ability)
   Telepathy/Tongues (Tanar'ri ability): Can communicate Telepathically with any intelligent life form regardless language barriers.
Special Weaknesses:
   Takes full damage from Normal, Silver or Iron Weapons
   If an Alu-Fiend can somehow hide her wings, she is mistaken for human 70% of the time.
Magic Resistance: 30%
Size: M (6 feet tall)
Morale: Steady (11-12)
XP Value: Normal: 4,000
   Genius (L 1-4): 5,000
   Genius (L 5-12): 5,000

Note: 10% have Genius Intelligence and are 1st through 12th Level Mage with full Spell casting ability (any school, never specialized.) All carry a weapon of some kind, but 75% Carry Enchanted Weapons (select from page 140 of the 2e DMG, with 15% chance of a Special Weapon.) Armor Class 5 is their base. but 75% Carry Enchanted Weapons (select from page 139 of the 2e DMG, with 5% chance of Special Armor.) Non-special just means +1, +2, etc... Assume all such items were forged on the Abyss. All abilities usable 1/round unless otherwise noted.



Source: 2nd Edition AD&D 2602, Planescape Monstrous Compendium Appendix, page 94






Ed's Notes: The offspring of human and female Succubi. They would therefore be a particularly specific breed of Teifling? I guess? 

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