Climate/Terrain: The Abyss
Frequency: Very Rare
Organization: Solitary
Activity Cycle: Any
Diet: Carnivore
Intelligence: Average (8-10)
Treasure: Nil
Alignment: Chaotic Evil
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Number Appearing: 1
Armor Class: 0
Movement: 12
Hit Dice: 4
THAC0: 17
Number of Attacks: 1 or 2
Damage/Attack:
Claws (x2): d6+1, d6+1
-OR-
by Weapon
Special Attacks:
Darkness 15' Radius (per spell, Tanar'ri Ability)
Fear, by touch (per spell, Rutterkin Ability)
Gate, per spell: d8 Least Tanar'ri (50% chance), 1/day
Special Defenses:
Immune to non-magical Fire, Lightning and Poison
Takes half damage from Magical Fire, Cold and Gas
Special Abilities:
Fly (per spell, Rutterkin Ability)
Infravision (per spell, Tanar'ri Ability)
Telekinesis (per spell, Rutterkin Ability) 3/day
Teleport Without Error (per spell, Tanar'ri Ability)
Telepathy/Tongues (Tanar'ri ability): Can communicate Telepathically with any intelligent life form regardless language barriers.
Special Weaknesses:
Takes full damage from Normal, Silver or Iron Weapons
Their claw attacks cause them pain, so they dislike attacking in this manner.
Magic Resistance: 10%
Size: M (5-7' tall)
Morale: Steady (11-12)
XP Value: 2,000
Note: All Spell like abilities are usable once per round unless otherwise noted. Rutterkin favor a variety of unusual, exotic Weapons:
Double-Crescent Polearm: Speed 8, d10/d8
Flatchet (Saw-toothed broadsword): Speed 4, 2d4/d6, +1 damage vs. unarmored opponents
Snap-Tong: Speed 3, d6/d6 + d6 per round until victim break free, scoring a hit vs AC: 5
3-Armed Blade: Speed 3, d6/d6, ROF: 3, Range: 2/4/6
Source: 2nd Edition AD&D 2602, Planescape Monstrous Compendium Appendix, page 108
Ed's Notes: To malformed and wretched to even use as cannon fodder in the Blood War, these self-loathing creature roam the Abyss alone, looking for any non-Tanar'ri inmtruders to attack and kill.
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