Saturday, January 4, 2020

Tanar'ri, Greater - Nabassu

Tanar'ri, Greater - Nabassu

Climate/Terrain: The Abyss or Prime
Frequency: Very Rare
Organization: Solitary
Activity Cycle: Any
Diet: Carnivore
Intelligence: High (13-14)
Treasure: Q x10
Alignment: Chaotic Evil
Number Appearing: 1
Armor Class: 4 to -5
Movement: 12, FL 15 (C)
Hit Dice: 7+2 to 7+20
THAC0: 13
Number of Attacks: 3
   Claws (x2): 2d4, 2d4
   Bite: 3d4
   by Weapon
   All +7 due to 19 Strength bonus
Special Attacks: 
   Darkness 15' Radius (per spell, Tanar'ri Ability)
   Energy Drain (per spell, Mature Nabassu Ability)
   Death Gaze (Fledgling Nabassu Ability): Save vs. Spell or be transformed into a Ghast (or Ghoul, if demihuman) in 10 days. The death of the Fledgling or Remove Curse will reverse the process, but once complete the change is irrevocable.
   Paralyzation (Mature Nabassu Ability): Any creature coming with 10' must Save vs. Paralyzation of be paralyzed for d10 rounds. (1/encounter.)
   Summon 2-5 Ghasts (When in the Abyss, Mature Nabassu Ability), 1/day
   Silence, 15' Radius (per spell, Mature Nabassu Ability)
   Vampiric Touch (per spell, Mature Nabassu Ability)
Special Defenses: 
   Become Ethereal at will, 2/day (Mature Nabassu Ability)
   Immune to non-magical Fire, Lightning and Poison
   Regenerates 1 hp per round (Mature Nabassu Ability)
   Takes half damage from Magical Fire, Cold and Gas
   Magic Weapons to hit, but takes full damage from Iron Weapons, half damage from Silver
Special Abilities:
   Infravision (per spell, Tanar'ri Ability, Mature Nabassu only)
   Teleport Without Error (per spell, Tanar'ri Ability, Mature Nabassu only)
   Telepathy/Tongues (Tanar'ri ability, Mature Nabassu only): Can communicate Telepathically with any intelligent life form regardless language barriers.
   Thief Abilities, Fledgling only: (MS 40%, HS 50%, DN 55%, Backstab (x2))
Special Weaknesses:
   Takes full damage from Iron Weapons, half damage from Silver
Magic Resistance: 50%
Size: M (7 feet tall)
Morale: Champion (15-16)
XP Value: Mature: 16,000
Fledgling: 8,000- 11,000

Note: Nabassu may use a variety of weapons, or none. They start out as Fledglings, using the lowest stats and fewest abilities. (AC 4, HD 7.) When they enter another Plane they gain 2 hit points. Each victim killed there grants 1 more hit point and ½ factor of Armor Class. Once they've killed 18 Victims, they are considered Mature. They lose their Fledgling abilities and gain all of the Mature abilities listed above. All Spell like abilities are usable once per round unless otherwise noted.

Source: 2nd Edition AD&D 2602, Planescape Monstrous Compendium Appendix, page 106

Ed's Notes: Scourge of humanity indeed. You do not want to accidentally Summon one of these guys. (You know... DEATH GAZE and all.)

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