Thursday, January 16, 2020

Ogre Mage

Ogre Mage

Climate/Terrain: Any Oriental Land
Frequency: Very Rare
Organization: Tribal
Activity Cycle: Any
Diet: Carnivore
Intelligence: Average to Exceptional (9-16)
Treasure: G; R,S (magic only) in lair
Alignment: Lawful Evil
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Number Appearing: 1-6
Armor Class: 4
Movement: 9, Fl 15 (B)
Hit Dice: 5+2
THAC0: 15
Number of Attacks: 1
Damage/Attack: 
   (?): d12
   -OR-
   by Weapon
Special Attacks: 
   Charm Person (per spell, Ogre Mage ability), 1/Day
   Cone of Cold (per spell, Ogre Mage ability, 60' x 20', 8d8 damage, save vs Spell for half damage), 1/day
   Darkness, 10' Radius (per spell, Ogre Mage ability)
   Sleep (per spell, Ogre Mage ability), 1/Day
 Special Defenses: 
   Assume Gaseous Form (per spell, Ogre Mage ability), 1/day
   Invisibility (per spell, Ogre Mage ability)
   Regeneration, 1 hp/round
    +1 on Morale Rolls
Special Abilities:
   Fly (per spell, Ogre Mage ability)
   Polymorph Self (per spell, Ogre Mage ability) into human or similar bipedal creature, 4'-12' Tall.
Special Weaknesses:
   Nil
Magic Resistance: 10%
Size: L (10½' feet tall)
Morale: Elite (13-14)
XP Value: 975

Note: Ogre Mages favor the following Weapons:

Naginata (75%) (Speed 8, d8/d10)
or
Scimitar and (Speed 5, d8/d8)
Whip (25%) (Speed: 8, d2/1)



Source: 2nd Edition AD&D 2140, Monstrous Manual, page 273




Ed's Notes: First thing yo get out of the way: The MM lists d12 as his Damage/Attack, but gives NO indication where that COMES FROM. I'm at a loss. Also... While I'm not going to include the full Monstrous Manual here, I DO intend to include all entries that correspond to NPC's, or that might be reasonable to encounter on the Planes, but which were not included in the PS Setting. In this case, it's for Estavan. But how cool is it that Tony DiTerlizzi still did the original in the 2e MM?!

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