Thursday, January 2, 2020

Baatezu, Lesser - Kocrachon

Baatezu, Lesser - Kocrachon


Climate/Terrain: Baator
Frequency: Uncommon
Organization: Pack
Activity Cycle: Any
Diet: Carnivore
Intelligence: High (13)
Treasure: Nil
Alignment: Lawful Evil
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Number Appearing: 3-18
Armor Class: 2 (0 if attacked from behind)
Movement: 12, FL 12 (D)
Hit Dice: 6+6
THAC0: 13
Number of Attacks: 3 or 2
Damage/Attack: 
   Claws (x2): d6, d6
   Bite: 2d6
     -OR-
   Scalpels (d8, d8)
Special Attacks: 
   Advanced Illusion (per spell, Baatezu Ability)
   Animate Dead (per spell, Baatezu Ability)
   Cause Pain (with scalpels, in lieu of attack): Save vs. Spell at -6 or suffer -4 to all attack and damage rolls, incur a +2 Armor Class Penalty and reduce movement by 3. These effects last 2d6 rounds. Victim must be studies first, for three rounds, before attack can be used.
   Cause Disease (per spell, Kocrachon Ability): If it can bite and hold on to a victim for three rounds (a successful Bend Bars/Lift Gates roll frees the victim) during which it cannot make any other attacks, it transmits a disease to the victim that is fatal in 1-3 weeks. Alternative it can transmit a healing fluid, healing d12 Points. Both can be used 3/day.
   Charm Person (per spell, Baatezu Ability)
   Fear, 5' Radius: Save vs. Rod/Staff/Wand or flee in panic for d6 rounds
   Know Alignment (per spell, Baatezu Ability, always active)
   Suggestion (per spell, Baatezu Ability)
Special Defenses: 
   +1 or better Weapons to hit, but takes half damage from Silver Weapons
   Immune to fire (including magical and dragon) and Poison
   Takes half damage from Cold and Gas.
Special Abilities:
   Infravision (per spell, Baatezu Ability)
   Teleport Without Error (per spell, Baatezu Ability)
Special Weaknesses:
   Takes half damage from Silver Weapons
Magic Resistance: 30%
Size: M (5 feet tall)
Morale: Elite (14)
XP Value: 5,000

Note: Their typical weapons are usually a pair of some sort of Scalpel or cutting blade, which in their powerful and skilled hands does [Speed 2, d8/d8] Half of this damage however is healed within 4 hours.



Source: 2nd Edition AD&D 2607, Planes of Law Monstrous Supplement, pages 10-11




Ed's Notes:  Literally Baatezu torturers. So... Best in the biz, more or less.

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