Saturday, January 11, 2020

Wooly Cupgrass

Wooly Cupgrass

Male Bariaur Planar
Hit Dice 7+10
Society of Sensation (Factotum)
Chaotic Neutral

Str:  10   Int:  16   HP:    49
Dex:  12   Wis:  14   AC:    6
Con:  11   Cha:  18   THAC0: 13

Equipment:
d12+2 Potions/Poisons/Oils
Alchemy Jug
Beaker of Plentifyul Ptions
Dagger +2 (Speed 2, d4/d3)

Location: his Lab, on Copperman's Way in the Market Ward, a few blocks from Chirper's, near Ensin's Discount Elixirs

Movement: 15
Number of Attacks: 1
Damage/Attack: 
   Head Butt: d8
   -OR-
   Dagger +2 (Speed 2, d4/d3)
Special Attacks: 
   Charge: 3d8 + 50% chance to knock down smaller opponent.
 Special Defenses: 
   +3 on Surprise Rolls due to Race and Faction bonuses
   +1 to Save vs. Spells (due to Race bonus)
   +5 Reaction Adustment (due to Charisma)
Special Abilities:
   Can move between Layers of Ysgard at will.
   Identificat8ion Skill as 1st Level Bard.
   Infravision, 60' (Faction Ability)
   Proficiences: Alchemy, Chemistry, Herbalism, etc... (anything needed to make Potions) also: Local History
   Not a Mage, but can brew Potions.
   Sensrpy Touch (Faction Ability), 1/day: Transfer d10 damage from a wounded sod to himself.
Special Weaknesses:
   As Sensate, cannot resist new experiences, especially when they involved trying new concoctions!
Magic Resistance: 10%
Size: L (7' feet tall)
Morale: Steady (11-12)
XP Value: 2,000



Source: 2nd Edition AD&D 2624, Uncaged: Faces of Sigil, pages 22-23






Ed's Notes: Wooly is a good source to help the PC's make potions and also to identify them, if they're of unknown origin. Be careful though... He tends to take a taste to figure it out, and there's a chance he'll just gulp it down. (On a failed Wisdom check, for example?)

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