Saturday, December 7, 2019

Aram Oakwright

Aram Oakwright

Male Dwarf Planar
4th Level Fighter
Fated (factotum)
Chaotic Neutral

Str:  15   Int:  10   HP:    32
Dex:  12   Wis:  8    AC:    7
Con:  14   Cha:  8    THAC0: 17

Studded Leather Armor
Arbalest (heavy Cross-bow)
20 Specialty Quarrels (d4+4 vs. S-M, d6+4 vs. L+)
Arquebus (backfires on 1-4, d10 [if 10 is rolled, roll again for additional damage; continue rolling and adding if more 10's are rolled.)

Has Standard Fighter, Dwarf and Faction Abilities. Constitution gives him +4 Bonus to Saving Throws against Magical Attacks and Poison.

Source: 2nd Edition AD&D 2611, The Factol's Manifesto, page 63

Ed's Notes:  The Chief Steward of the Hall of Records and One of Darkwood's Right-hand men, at least to the extent that any of the Fated actually NEED Right-hand men. A bit of a Starscream, though certainly smart enough to know he's nowhere near ready to make any kind of move yet. Also the Character that introduces FIREARMS into the campaign. I do allow them for PC's, just not at 1st Level, and I tend to make them expensive to use, and never magical, though Silver, Holy, Green Steel (etc...) Shots can be made. (This makes the weapon even more, almost prohibitively expensive, to use, but some PC's just love the idea of GUNS. Lol. Oh well.

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