Saturday, January 4, 2020

Tanar'ri, True - Glabrezu

Tanar'ri, True - Glabrezu

Climate/Terrain: The Abyss
Frequency: Rare
Organization: Solitary
Activity Cycle: Any
Diet: Carnivore
Intelligence: Exceptional (15-16)
Treasure: H
Alignment: Chaotic Evil
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Number Appearing: 1
Armor Class: -7
Movement: 15
Hit Dice: 10
THAC0: 11
Number of Attacks: 5
Damage/Attack: 
   Claws (x2): d3, d3
   Pincers (x2): 2d6, 2d6 + Grab/Hold
   Bite: d4+1
Special Attacks: 
   Burning Hands (per spell, Glabrezu  Ability)
   Charm Person (per spell, Glabrezu  Ability)
   Confusion (per spell, Glabrezu  Ability)
   Darkness 15' Radius (per spell, Tanar'ri Ability)
   Dispel Magic (per spell, Glabrezu  Ability)
   Gate, per spell: 1 Greater Tanar'ri (50% chance), 1/day
   Grab/Hold: With a successful pincer attack, it can attempt to grab and pick up an opponent of 150 pounds or less. Dexterity check required to avoid, Strength check to break free. Grabbed opponents attack at -4 to hit.
   Power Word, Stun (per spell, Glabrezu  Ability) 7/day
   Reverse Gravity (per spell, Glabrezu  Ability)
Special Defenses: 
   Enlarge (per spell, Glabrezu  Ability)
   Immune to non-magical Fire, Lightning and Poison
   Mirror Image (per spell, Glabrezu  Ability)
   Takes half damage from Magical Fire, Cold and Gas
   +2 or better Weapons to hit, but full damage from Iron Weapons, half damage from Silver
Special Abilities:
   Detect Magic (per spell, Glabrezu Ability, always active)
   Infravision (per spell, Tanar'ri Ability)
   Teleport Without Error (per spell, Tanar'ri Ability)
   Telepathy/Tongues (Tanar'ri ability): Can communicate Telepathically with any intelligent life form regardless language barriers.
   True Seeing (per spell, Glabrezu  Ability)   
Special Weaknesses:
   Takes full damage from Iron Weapons, half damage from Silver
Magic Resistance: 50%
Size: H (15' tall)
Morale: Fanatic (17-18)
XP Value: 12,000

Note: As applicable, Glabrezu use all Spell like abilities as if they were a 10th Level Mage and all are usable once per round unless otherwise noted.



Source: 2nd Edition AD&D 2602, Planescape Monstrous Compendium Appendix, page 101






Ed's Notes: On the Grab/Hold special attack the book said this was usable on a successful claw attack. I simply feel that this is in error, so for several reason here, I'm house-ruling that this should say "
pincer," as listed above. Also, it seems like they should be worth more that 12,000 XP, at least based on Tanar'ri with similar HD. I'll have to come back and re-calculate that sometime. (I'd estimate that around 15,000-16,000 though would be more accurate.)

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